The game is based on a classic version of poker - the so-called “draw poker”. The game can be played with a deck of 32 cards (7 to A, no jokers) or 52 cards (2 to A). One suit does not have superiority over another suit. A typical game goes as follows:
Each player has a certain amount of virtual money used for betting. There is also the so-called pot, which is the current amount of virtual money available for winning in every deal. Before each deal, the players pay $5 each to the pot. This is the so-called initial bet. Initial bets are collected
automatically from the amount held by each player before the deal. Each of the players receives five cards drawn at random.
1. The first bets are placed before cards are drawn
If the player is the first to place a bet, he may:
- start the game by betting a selected amount (the BET button);
- wait (the STAY button) and allow the betting to be started by the other player;
- fold (DROP), losing the deal at the same time.
If the player is the second to place a bet, he may:
- raise the bet (the RAISE button) - the pot is in this case increased by an amount of the player's money equal to the value of the last bet plus an amount chosen by the player. If the other player stayed (i.e. did not pay any money to the pot) then instead of the RAISE button you can see the BET button which has already been described;
- replace the selected and marked cards (DRAW); the value of the last bet is collected if there was a raise;
- fold (DROP), losing the money paid to the pot in that deal; the pot goes to the opponent.
2. Exchanging cards.
If the opponent has requested to exchange cards, the player is asked to mark the cards he wishes to exchange by clicking on them and declaring that he is ready by pressing DRAW.
3. Second betting (after draw).
If the player is the first to place a bet, he may:
- continue the game placing a bet he selects (BET);
- check the cards of the opponent (CALL): the value of the last bet is collected if there was a raise;
- fold (DROP), losing the money paid to the pot in that deal; the pot goes to the opponent.
If the player is the second to place a bet, he may:
- raise the bet (RAISE): the value of the last bet is collected plus an amount chosen by the player;
- check the cards of the opponent (CALL): the value of the last bet is collected if there was a raise;
- fold (DROP), losing the money paid to the pot in that deal; the pot goes to the opponent.
If one of the players calls, the players’ hands are compared according to the poker hierarchy; if both players have the same card combinations, the highest of the remaining cards decides who wins. If those cards are equal, the second highest card of those remaining decides. This is the rule of the highest card. If the combinations and the remaining cards are identical, there is a tie, the pot is left as it was and another deal is made.
4. End of deal. Possibly another deal.
Hand hierarchy (starting from the lowest):
NOTHING - the player has none of the combinations described below.
PAIR - the player has two cards of the same rank. If both players have PAIRS then the PAIR of cards with the higher rank wins. If both PAIRS are the same, the rule of the highest card shall apply.
TWO PAIR - the player has a combination of four cards consisting of two different pairs, e.g. two aces and two queens. If both players have TWO PAIR, the pair with cards of the highest rank decides and if the higher pairs are identical then the rank of the second pair decides who wins. If the
second pairs are also identical, the rule of the highest card shall apply.
THREE OF A KIND - the player has three cards of the same rank. If both players have THREE OF A KIND then the rank of the cards that make the combination decides who wins.
STRAIGHT - the player has five cards in sequence but of different suits. If both players have this combination, the highest card in the combination decides who wins. If the combinations are of the same rank, there is a tie, the pot is left as it was and another deal is made. Please remember that an ace may also have the value of 1 (it is important for STRAIGHT and ROYAL FLUSH).
FLUSH - the player has five cards of the same suit, but not in sequence. If both players have this combination, the highest card in the combination decides who wins. If the combinations are of the same rank, there is a tie, the pot is left as it was and another deal is made.
FULL HOUSE - the player has a combination of a THREE OF A KIND and a PAIR. If both players have this combination, the higher THREE OF A KIND decides who wins.
FOUR OF A KIND - the player has four cards of the same rank. If both players have FOUR OF A KIND, the rank of the cards that form the combination decides who wins.
STRAIGHT FLUSH - the strongest combination in the game, composed of five cards in sequence and of the same suit. If both players have this combination, the highest card in the combination decides who wins. If the combinations are equal in rank, there is a tie, the pot is left as it was and another deal is made.
Both players start the game with the same amount of money. If the computer opponent does not have enough money to continue playing, she will have to bet her clothes and take them off if she loses. The same happens if the computer opponent wins the game: if she wins enough money, she will be able to buy back her clothes and put them back on.
The object of the game is to make the computer opponent undress completely.